Unity3D
C#
Short Solo Project
Inactive
This project was designed to be a show of our own skill for our masters degree. We had to create a small project with some interesting skills. At the time, I recently learnt how Minecraft created its interesting world structure and decided to do something similar.
Currently the player spawns into a world made up of 16x16 procedurally generated chunks. The world is currently only around 32 x 32 of these chunks to limit the effect of performance. The player is able to dig as well.
In future, I want to be able to continuously spawn chunks, add more depth to the generation to create regions or 'biomes' and to make the world a playable game rather then a simple experience.
GitHub